Australia, Oct. 28 -- Shockbyte Pty. Ltd., owns the trademark (2530917) for 'Loadout' till March 17, 2035.

Status: registered: Registered/protected

Classes: 9 [artificial intelligence software for the management and configuration of video game infrastructure, including deploying, monitoring, moderating and optimising video game servers, monetising video games, analysing telemetry and real-time video game player analytics, cheating detection and matchmaking; data processing apparatus with artificial intelligence for analysing and processing game server telemetry, game player analytics, cheating detection and matchmaking; computer software products namely downloadable software development kits (SDKs), command-line interfaces (CLIs), application-programming interfaces (APIs) and libraries for the management and configuration of video game infrastructure, including deploying, monitoring, moderating and optimising video game servers, monetising video games, analysing telemetry and real-time video game player analytics, cheating detection and matchmaking] and 42 [hosting websites; server hosting for video game infrastructure; server administration for video game infrastructure; rental of web servers for video game infrastructure; software as a service for the management and configuration of video game infrastructure, including deploying, monitoring, moderating and optimising video game servers, monetising video games, analysing telemetry and real-time video game player analytics, cheating detection and matchmaking; infrastructure as a service [IaaS] being hosting servers for use by video game developers and studios; infrastructure as a service [IaaS] being hosting computer software platforms for storing, archiving and backing-up data to cloud servers for use by video game developers and studios; consulting services in the field of deploying cloud storage environments in the field of infrastructure as a service [IaaS] for video game developers and studios; infrastructure as a service [IaaS] being hosting software for operating virtual servers for use by video game developers and studios; infrastructure as a service [IaaS], namely the provision of video game hosting and management infrastructure including the deployment, monitoring and optimisation of multiplayer video game servers; artificial intelligence as a service [AIaaS], namely the provision of artificial intelligence software for the management and configuration of video game infrastructure, including deploying, monitoring, moderating and optimising video game servers, monetising video games, analysing telemetry and real-time video game player analytics, cheating detection and matchmaking; artificial intelligence as a service [AIaaS] featuring software using artificial intelligence for improving business operations for video game developers and studios; hosting of databases for video game server hosting configuration and analytics, multiplayer game data, player accounts, game assets, telemetry and in-game transactions; online data storage for video game server hosting configuration and analytics, multiplayer game data, player accounts, game assets, telemetry and in-game transactions; design and development of data storage systems for video game server hosting configuration and analytics, multiplayer game data, player accounts, game assets, telemetry and in-game transactions; cloud computing, namely providing tooling, networking, hosting, storage, virtual computer systems and orchestration software for video games; cloud-hosted data protection services for video games; consultancy services in the field of cloud computing for video game infrastructure; rental of operating software for accessing and using a cloud computing network for video game infrastructure; configuring computer networks by means of software for hosting and managing video game servers; design and development of computer game software for the or the management and configuration of video game infrastructure, including deploying, monitoring, moderating and optimising video game servers, monetising video games, analysing telemetry and real-time video game player analytics, cheating detection and matchmaking]

Type of Mark: Word

Date of Acceptance: June 24

Registration Advertised: Oct. 27

For further details contact Markster.

The original document can be viewed at: https://search.ipaustralia.gov.au/trademarks/search/view/2530917.

Disclaimer: Curated by HT Syndication.